The Simmons & Simmons GAIT group covers the legal, regulatory and industry developments and issues surrounding gaming, esports and augmented and virtual reality (including the metaverse). On this page you will find our latest updates, thought leadership and content. For older content, check out our archive
Podcasts
Our GAITKeepers podcast series brings you the latest insights within tech, gaming and the Metaverse.
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Articles
The Industrial Metaverse: alive and kicking
22 June 2023
Discourse tends to focus on the ‘consumer’ Metaverse but in this piece we focus on the lesser known, but arguably more important, ‘industrial’ Metaverse.
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UpGAIT - Q1 2023
18 April 2023
Our UpGAIT series sets out notable gaming and immersive technology related legal developments from the last quarter.
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Status of loot box regulations in Europe – Q1 2023
18 April 2023
In 2019, loot boxes came under intense scrutiny. Since then, there have been significant updates in Europe with new regulations, court cases and draft bills.
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Meta-Versus: Part 3 - How will disputes be resolved in the Metaverse?
25 August 2022
In Part 3 of our Meta-Versus series we address some of the ways disputes in the Metaverse will be resolved – including claims against platforms and between users.
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Meta-Versus: Part 2 - a non-exhaustive taxonomy of Metaverse disputes
28 July 2022
In Part 2 of our Meta-Versus series we profile some of the types of disputes that may arise both from and within the Metaverse.
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Meta-Versus: Part 1 - Introduction to disputes in the Metaverse
28 July 2022
In Part 1 of our Meta-Versus series, we introduce the Metaverse and explain why, as it develops, it is likely to provide fertile ground for disputes.
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What is the Metaverse? A Simmons & Simmons Definition
26 July 2022
The Gaming and Immersive Technology group's attempt to define what the Metaverse is (or is going to be) and a look at the some of the obstacles that lie ahead.
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Gaming and esports – why you should care
6 May 2022
We consider why gaming and esports is noteworthy even if you aren’t a gamer.
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Archive
- Gaming and esports: trends, opportunities and challenges
- Gaming and esports download: issue 4
- Gaming and esports download: issue 3.
- The post COVID-19 impact on the digital media and gaming sector.
- Gaming and esports download: issue 2.
- Video games - staying on the right side of consumer protection laws.
- Gaming and esports download: issue 1.
- TechNotes - Top 10 issues for gaming and esports
- An introduction to esports – Part 3
- An introduction to esports – Part 2
- An introduction to esports - Part 1






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